#version 330 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aColor;

out vec3 ourColor;
out vec3 ourPos;

uniform float xDelta;
void main()
{
    gl_Position = vec4(aPos.x + xDelta, aPos.y, aPos.z, 1.0);
    ourColor = aColor;
    ourPos = gl_Position.xyz;
}
